In so many ways! Mythgard has a unique resource system that allows players to build multi-color decks (not restricted to single or even set combinations of classes or factions). It also “solves” the issues of mana screw/flood found in CCGs that have resource-specific cards while still presenting an interesting check on deck building.There’s also an innovative combat system that, while at first glance might be confused with a traditional “lane” based CCGs, isn’t. This system creates a myriad of interesting tactical choices around blocking and attacking without slowing down the gameplay by adding phases and also avoids having universal combat affixes like “taunt”.Then there’s an entirely new card type: lane enchantments which bring the strategic depth of the game to a whole new level.
And there are also paths and powers, which can be best described as “build your own class”.Mix all that with top-of-the-line production values and a feature set that puts pretty much every other CCG to shame (including replays, spectator mode, deck tracker, 2v2, AI draft, silky smooth device handover, etc) and it all adds up to a game that we think players will love. When designing Mythgard, we wanted to streamline the traditional CCG interface to best fit the online format. Part of that is removing the attack / block declaration phases of combat in many games. And while we appreciate the simplicity of the “taunt” mechanic from Hearthstone ®, we wanted something that was core to the base rules rather than a minion ability that would have to go onto a large number of minions every expansion.One of the things that sets the lanes in Mythgard apart from other card games that have lanes are the unique trident attack/block rules. These combat rules add a level of strategy far greater than that of traditional “lane” based CCGs.
One of our core beliefs in concepting this game was that restricting deck building around classes greatly limits the possible deck permutations. So we needed resource rules that support building decks out of any combination of colors or factions. At the same time, we weren’t fans of the traditional “land” system pioneered by M:tG and how many matches in that system suffer from mana screw and/or flood. We believe the Mythgard resource system neatly solves both issues — please let us know what you think! Rather than representing card costs with a traditional one-resource mana system, we chose to use two separate resources: mana and gems.
Spirit Stones is a free-to-play game more than a little bit inspired by Puzzle & Dragons. You assemble a team from randomly-drawn character.
So, a card that costs 2RR in Magic costs a total of 4 mana, but in Mythgard that cost would be represented as 4RR. 4RR in Mythgard is a 4-mana card, not a 6-mana card, because Mana and Gems are two independent resources. While this may confuse ccg veterans during their first few games, there are several advantages to this system: it eliminates the need to “tap” specific resources when casting a card, because each resource can only be used one way. It is also useful to have a single number to indicate the power level of a card, without requiring the player to do mental arithmetic. Decoupling the two resources also opens the door to mana-only or gem-only costs for abilities and cards.
It gets shuffled back into your deck. That particular card, should you draw it, will look “burnt” and can’t be burned again. In addition, the colored ring around the mana number will be gray and look broken. More specifically, and probably useful information only for advanced players, the card is actually inserted randomly into (and never on top of) the “unknown” portion of your deck, without changing the order of the rest of your deck.As a bit of history, in earlier builds, burned cards were removed from the game but that had two problems: 1) it often eliminated expensive-but-interesting cards from the game, and 2) it added too much cognitive load to early decisions. Sending them back to the deck alleviates both of those issues with a single, simple, mechanic. Paths and Powers are abilities that you equip with your deck and start the game “in play”. Your Path tends to be a passive ability while your Power is an active once-per-turn ability that requires mana to activate.
The advantage over games where you choose a class which comes with certain preset abilities is that Paths and Powers don’t restrict your deck build and also, as we add more, the possible permutations multiply. Another cool thing about paths is that your selected Path modifies the appearance of the board.You get a few Paths and Powers by playing through the story. After that, you can pick them up in weekly chests, perfect gauntlet runs, or by gaining levels. That’s kind of a philosophical question isn’t it?
The game an indie game developer chooses to make is oftentimes the one that the indie developer wants to play. We at Rhino Games love CCGs, but couldn’t find one on the market that we absolutely loved. And while it might sometimes seem like the market is completely saturated with hundreds of CCGs, if you search for CCGs on Steam, only a couple dozen show up, whereas if you search for “FPS” it returns 120 pages worth of results, “MOBA” returns 13 pages, and even a relatively obscure genre like “Metroidvania” returns 23 pages!
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Description - Stone Spirit
Paul S , the publisher behind many iOS games (Feed Monsters ,Stone Spirit ,Power Panic), brings Stone Spirit with a number of new features along with the usual bug fixes. Stone Spirit games has been update to version 1.2 with several major changes and improvements. Games release that improves performance, provides several new options.
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If you are iPhone and iPad owner,you now can download Stone Spirit for free from Apple Store. The application is designed for use in English language. It is a whopper, weighing in at 150796288, so make sure you have plenty of free space on your iOS device. The new Stone Spirit app version 1.2 has been updated on 2016-09-07.
Bottom Line: For more information about Stone Spirit check developer Paul S`s website : http://www.realnuts.co
Bottom Line: For more information about Stone Spirit check developer Paul S`s website : http://www.realnuts.co
Relax and focus to place stones on the board by a simple tap on a free spot. You see the next 5 stones to figure out the best strategy. In Stone Spirit, you can only place ...